﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using GameObjects;

namespace EquipmentModule.Weapons
{
    public class Crossbow : Weapon
    {
        public Crossbow(Vector2 position, Texture2D texture, VampireRider player)
            : base(position, texture, player,2.0f)
        {

        }

    }
}
